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Tower of Eternity

From Morvan Idle Wiki
This page's data comes from the game and is updated with every release.

From level 30 your party of 4 climbs 10 chapters of 100 floors each; the fight goes on while you are away.

  1. The party leader starts an attempt, 3 a day; bots fill the free places, and different classes in the team give an HP and attack bonus.
  2. In the tower no SP is spent and no potions are drunk: HP comes from the shaman's healing, HP steal and a little after each floor. The warrior draws the hits.
  3. Every 10th floor is a boss and a checkpoint: the fallen rise there, the next attempt starts at the team's lowest checkpoint, and the first clear gives the chapter's chest.
  4. A curse joins every 10 floors (strength for the monsters or weakness for the team); monsters not killed in time rage and hit ever harder.
  5. The floors' monsters give EXP, Jeon and items, by the floor's level.
  6. A season lasts 14 days; at its end the highest climbers get chests and Jeon by letter, the top 20 a title until the end of the next season, the 1st the Sonsuzluk Ejderi mount. A new season starts everyone at chapter 1.