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Efsun Workshop

From Morvan Idle Wiki
This page's data comes from the game and is updated with every release.

Efsun lines are a piece's lucky layer: at the Enchanter workshop every choice is yours, and every work takes an ink or an Essence and Jeon.

  1. How many lines a piece has and their best tier come from its rarity (Items and rarity); open the workshop in the Village tab and pick the piece from your bag.
  2. Awaken writes an empty line: it uses Awakening Ink, three options (efsun and tier) come up and you pick one.
  3. Change rewrites a line: it uses the Essence of the piece's colour (Blue such as Blue Essence (1–19) for Uncommon, Green for Rare, Red for Legendary, Purple for Holy); three new options and the old one come up, and keeping the old one is a choice too.
  4. Purify tries the chosen line's tier one up (Purifying Ink): on a failure the line stays and its perseverance fills by half the chance; once full, the next try is sure.

This table is live in the game's own Wiki.

  1. Options come from efsun the piece does not have; good tiers come rarely and never above the rarity's best tier.
  2. How many inks or Essences and the fee follow the piece's band, the fee its rarity too; every work raises the piece's tension by one and the fee with it, and tension falls by one a day.
  3. The Scribe writes the inks and Essences, and they sell on the market too (Crafting).
  4. Strength, Dexterity and Intelligence work for every class (your main stat in full, the other two at 40%); totals have caps (such as Piercing Chance), and every bonus's page shows its cap and whom it suits.