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Dungeons and bosses

From Morvan Idle Wiki
This page's data comes from the game and is updated with every release.

Dungeons are runs fought wave by wave; at the end they give Jeon and, by chance, items.

  1. Press Enter on the run's card on its map; a run without a cooldown starts over by itself when it ends.
  2. Some runs need an entry item (Treasure Scroll (Grade C) for Riddle Temple (C)); dying in a dungeon ends the run.
  3. The leader takes the party into party dungeons: monster HP is shared, and each member makes the reward bigger.

This table is live in the game's own Wiki.

  1. The world boss (Hwa-Wang and the others in turn) comes at set hours every day; everyone from level 20 can join, and all damage goes to one shared HP.
  2. The reward depends on the result and your damage rank; Boss Resistance works against it, poison and slow do not.

This table is live in the game's own Wiki.