Data:Bonus/avgDamage
Appearance
Normal Hit Damage
Bonus
| Where it works | PvE, PvP |
|---|---|
| Item slots | Weapon |
What it does
Raises normal-hit damage by a percentage; a negative value lowers it (at least 10% of the damage is left). As an efsun it only comes on weapons with average-damage lines; some earrings and dragon stones give it too.
Who it suits
Everyone; less for Shamans, who deal most of their damage with skills.
Values by tier
| Item slots | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Weapon | -55…60 |
Measured gain
| Level | Warrior | Ninja | Cursed | Shaman |
|---|---|---|---|---|
| 30 | 17.3% | 17.7% | 20.7% | 13.3% |
| 60 | 15.1% | 13.1% | 16.5% | 9.2% |
| 90 | 13.5% | 14% | 13.2% | 8.3% |
Data page of Normal Hit Damage