Crafting
Appearance
(Redirected from ID:guide/crafting)
This page's data comes from the game and is updated with every release.
Six professions make equipment and its parts, inscriptions, inks and Essences; crafting is sure, there is no chance.
This table is live in the game's own Wiki.
- The professions you pick as masteries go to the top level, the others stop at the apprentice level (under the table); when you change a mastery, the one you leave drops to the apprentice level.
- The masters are in the three capitals; crafting starts beside the master, goes on while you are away and stops when you leave. Fighting, gathering and crafting stop one another.
- The chain: gathered ore, pelts and fibre are refined at a master into ingots, leather and cloth; these make the band's parts (like Blade (1–19)), and the parts make equipment. Materials come from the material storage first.
- Recipes open with the profession's level; in an equipment recipe you choose which of the band's matching bases to make.
- The Scribe writes the band's inscriptions (like Blue Critical Chance Inscription (1–19)): with a Blue Inscription a recipe makes an Uncommon piece, with a Green one a Rare, and one line is the inscription's efsun.
- Legendary: a Rare piece of the same kind keeps its lines, and a Crimson Inscription writes the third (like Crimson Attack Value Inscription); it takes Boss Insignia, and the recipe is learned from recipe items such as Legendary Recipe (Weaponsmith) that level 80 bosses drop.
- A Holy piece is made from a Legendary: it takes Purple Essence (80), Red Essence (80), three gifts, Holy Ingot made once a day and Holy Spark from the world boss and the trial each week; one line is written T1 with the efsun you choose (the signature line).
- A Gift of Mastery such as Gift of Mastery (Weapons) comes when you finish its family's Holy Path: level 99, the Champion's Trial, world bosses, dungeons, Shards, bosses, gathering and one Legendary. The path is shorter for the next Holy pieces.