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Data:Guide/crafting

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Six professions make equipment and its parts, inscriptions, inks and Essences; crafting is sure, there is no chance.

This table is live in the game's own Wiki.

  1. The professions you pick as masteries go to the top level, the others stop at the apprentice level (under the table); when you change a mastery, the one you leave drops to the apprentice level.
  2. The masters are in the three capitals; crafting starts beside the master, goes on while you are away and stops when you leave. Fighting, gathering and crafting stop one another.
  3. The chain: gathered ore, pelts and fibre are refined at a master into ingots, leather and cloth; these make the band's parts (like Blade (1–19)), and the parts make equipment. Materials come from the material storage first.
  4. Recipes open with the profession's level; in an equipment recipe you choose which of the band's matching bases to make.
  5. The Scribe writes the band's inscriptions (like Blue Critical Chance Inscription (1–19)): with a Blue Inscription a recipe makes an Uncommon piece, with a Green one a Rare, and one line is the inscription's efsun.
  6. Legendary: a Rare piece of the same kind keeps its lines, and a Crimson Inscription writes the third (like Crimson Attack Value Inscription); it takes Boss Insignia, and the recipe is learned from recipe items such as Legendary Recipe (Weaponsmith) that level 80 bosses drop.
  7. A Holy piece is made from a Legendary: it takes Purple Essence (80), Red Essence (80), three gifts, Holy Ingot made once a day and Holy Spark from the world boss and the trial each week; one line is written T1 with the efsun you choose (the signature line).
  8. A Gift of Mastery such as Gift of Mastery (Weapons) comes when you finish its family's Holy Path: level 99, the Champion's Trial, world bosses, dungeons, Shards, bosses, gathering and one Legendary. The path is shorter for the next Holy pieces.



Data page of Crafting