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6th and 7th bonus

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Revision as of 21:35, 3 November 2026 by MorvanBot (talk | contribs) (Game data sync)
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This page's data comes from the game and is updated with every release.

Ha-Ri adds a 6th, then a 7th bonus to an item with 5 bonuses.

  1. Ha-Ri keeps the item with the shards; collect it after 24 hours to see whether the bonus came.
  2. Each shard gives 2% chance, at most 10 shards; the shards are used up either way.
  3. The shard kind depends on the item's level; shards drop from monsters of that level band.

This table is live in the game's own Wiki.

  1. Every slot's pool has attack, magic attack, max HP, max SP and SP Absorb; weapons and necklaces can also get Damage vs Spirit Pillars, armour and shields Boss Resistance, shoes HP Absorb.
  2. Values mostly come from the low end of the range; Kutsama Nesnesi rerolls the 6th and 7th bonus.